While in Burnout, the Drive Gauge will restore over time or when successfully landing attacks. When the Drive gauge is empty, it leaves the fighter in a " Burnout" state, which will change their stance to an exhausted version and cause them to glow grey. An enhanced special attack that adds hits or improves the properties of its base move, such as invincibility, more damage, or leading to a juggle state. Overdrive: The replacement for EX Special moves in previous Street Fighter titles.Attacks performed out of a Drive Rush have 4 frames of advantage on block and hit, allowing for better pressure and new combo options at the cost of half a full Drive Gauge. Costs 1 Drive bar if performed out of a Drive Rush, and 3 Drive bars if performed out of a cancelable normal move. Drive Rush: A fast, green-tinted dash that can be performed out of either a Drive Parry or a cancelable normal strike.Damage from a Drive Reversal causes grey damage that can recover over time. Drive Reversal: Akin to an Alpha Counter or V-Reversal - the user blocks an incoming strike and retaliates with a low damage move.Punish Counters from Perfect Parries are scaled at 50% damage. Can also be performed against projectiles, with a fixed 11 frames of recovery on success. ![]() A Perfect Parry can be performed if an attack is parried within the first two frames of a Drive Parry's startup, causing a dramatic slowdown and paint effects, and a faster recovery that can allow the fighter to cause a Punish Counter to the opponent. Taking a hit during the startup and recovery of Drive Parry causes the user to suffer a Punish Counter, though they are still able to block normally during recovery. Drive Parries have recovery frames, and parrying too early causes a normal block, while still costing half a Drive bar. Parrying incoming attacks replenishes the Drive meter, and it also automatically parries multihit moves while in effect.
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