For one thing, a “game-over” type of screen would be excellent at the beginning as the player does not know after spending a great time building a city if additional beavers will spawn after unsuccessfully surviving a draught (the answer is no). Not only does the game have ways to expand, but the creators also have the opportunity to take some feedback from the current players and incorporate it into the finished project. While still an unfinished game, as they have only released an early access edition on steam, the game shows real potential for expansion as it currently sits with only two factions, each having unique buildings and rules for growing and thriving as a colony. The second faction, unlocked by playing the first faction and earning enough well-being points (scores of how well your beaver colony is thriving based on different categories), is much more challenging for players who have gotten used to specific actions. By providing additional factions and rules, the game has some serious potential to entertain the player for many hours as they learn and create new strategies based on the differences of their chosen faction. The physics of water within the game is well thought out as you can cause water to speed up and turn waterwheels for power or flood certain land to make irrigation easier – you can have a lot of fun as a player manipulating the water. Damming water up (they are beavers, after all) can allow you to retain water longer nearby your base to pump up or to keep your soil moist and crops alive. Storage of water in tanks allows drinking water to be had during the draughts, and then use of that water in irrigation towers keeps your crops alive. No longer a society of beavers willing to drink straight from the river or lake on your map, these beavers now require the water to be pumped and filtered for use. If your colony population drops to zero – game over. You need water to grow crops and to drink – if your beavers cannot get food or drink after some time, they will begin dying and dwindling in numbers. Water, an essential resource due to the semi-frequent draughts, is what I have found to have the most significant impact on the game.
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